Caytis Maggerin

Half-Elf Magus (hexcrafter)

Description:
Name: Caytis Qu'cen Maggerin        Age: 23
 Class: Magus (Hexcrafter) 1 / Sorcerer (Crossblooded Linnorm/Shaitan) 1
  Race: Half-Elf            Height: 5'9"                  
  Size: Medium              Weight: 150 lbs
Gender: Male                  Hair: White Blond
 Align: Chaotic Good          Eyes: Pale Blue
 Deity: None                  Skin: Black (covered in fine scales)


Str: 10 +0 (00 p)     Level: 02             XP: --
Dex: 14 +2 (05 p)       BAB: +0             HP: 18 (1d8 +1d6 +2 Con +2 FC)
Con: 12 +1 (02 p)       CMB: +0            CMD: 12
Int: 18 +4 (10 p)     Speed: 30'       Dmg Red: 0/anything
Wis: 12 +1 (02 p)      Init: +2      Spell Res: None 
Cha: 11 +0 (01 p)       ACP: -1     Spell Save: Base 14 + Spell level
                                           ASF: 15 (sorc spells only)

    AC:     Total  Base  Armor  Shld   Dex  Size   Def   Nat*  Dodge  Misc
              15    10    +3     +0    +2    +0    +0    +0    +0     +0

                  Touch AC: 12              Flatfooted AC: 13
* Special: + spell level nat armor for 1d4 rounds for [acid] spells

Saving Throw   Total  Base   Mod  Misc   Special
Fort:            03     2     +1          
Ref:             01     0     +2   -1*       
Will:            03     4     +1   -2**

* -1 Reflex (Wyrm Blooded trait)
** -2 Will (Crossblooded Sorcerer)  
Conditional: Immune sleep, +2 vs enchantments, +4 vs acid      

Weapon                  Attack    Damage      Critical     Special
Quadrens                +2        1d6         19-20/x2     1 pt bleed on crit
Quadrens, Spell Combat  +0        1d6         19-20/x2     1 pt bleed on crit 
Composite Shortbow      +2        1d6         20/x3        Range 70 ft.

* Conditional: +1 attack with Arcane Pool enhancement.
     

Languages: Common, Elven, Draconic, Goblin, Orc, Giant

Racial Traits:
    * +2 any ability (INT)
    * Low-Light Vision
    * Ancestral Arms: Exotic Weapon Prof bonus feat
    * Elf Blood
    * Elven Immunities
    * Keen Senses (+2 Perception)
    * Multitalented: 2 favored classes (Magus & Sorcerer)
    * All bonus languages available

Character Traits:
    * Wyrm Blooded: +4 save vs. acid, +2 Swim, +1 perception, -1 Reflex
    * Killer: + weapon crit mod damage on critical hit

Class Abilities:
--Magus--
    * Proficient all simple and martial weapons
    * Proficient light armor (no spell failure chance)
    * Spells (Prepared, DC INT-based)
        ~Cantrips at-will (prepare 3/day)
        ~1st level: 2/day
    * Spellbook
    * Arcane Pool: 5 (1/2 level + INT mod)
        ~ 1 point as swift action = 1 minute of +1 enhancement bonus to weapon
    * Spell Combat
        ~ Cast and attack as full round action
        ~ -2 to all melee attacks
        ~ standard action spells or less
        ~ Take up to INT mod (-4) extra on attack to add to concentration check to cast defensively

--Sorcerer (Crossblooded Linnorm/Shaitan)--
    * Proficient all simple weapons
    * Spells (Spontaneous, DC CHA-based)
       ~Cantrips at will (Known: Detect Magic, Read Magic, Mending)
       ~1st level 3/day (Known: Shield)
    * Bloodline class skills (x2 Crossblooded):
       ~ Shaitan: Know (planes)
       ~ Linnorm: Perception
    * Bloodline arcana (x2 Crossblooded):
       ~ Shaitan: Change energy type / discriptors of damaging spell to Acid at will
       ~ Linnorm (Black): + Spell Level nat armor for 1d4 rounds whenever casting spell with matching energy discriptor to linnorm energy type (Acid).
    * Bloodline power:
       ~ Elemental spit: 30' ranged touch ray to deal 1d6 acid damage 3x/day
    * 1 fewer spell known / level than normal sorcerer
    * -2 Will saves
  
Feats:
    * Weapon Finesse (use DEX for attack mod with light weapons)
    * Exotic Weapon Proficiency: Quadrens
 
Spellbook:
* 0 Level (All)      

* 1st Level: Color Spray, Grease, Hydraulic Push, Ray of Enfeeblement, Shield, Shocking Grasp, Vanish    

Skill Points: 12 = [Base (02) + INT (04)/Level; FC (00), Misc (00)] (Magus 1)
                   [Base (02) + INT (04)/Level; FC (00), Misc (00)] (Sorc 1)
             
Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              01     0       0       2     -1   +0
Appraise                04     0       0       4          +0
Bluff                   00     0       0       0          +0
Climb                   03     1       3       0     -1   +0
Craft (       )         04     0       0       4          +0
Diplomacy               00     0       0       0          +0
Disable Device                 0       0       2     -1   +0
Disguise                00     0       0       0          +0
Escape Artist           01     0       0       2     -1   +0
Fly                     01     0       0       2     -1   +0
Handle Animal                  0       0       0          +0
Heal                    01     0       0       1          +0
Intimidate              00     0       0       0          +0
Knowledge (Arcana)      09     2       3       4          +0
Knowledge (Dngnrng)     09     2       3       4          +0
Knowledge (Engnrng)            0       0       4          +0
Knowledge (Geography)          0       0       4          +0
Knowledge (History)            0       0       4          +0
Knowledge (Local)              0       0       4          +0
Knowledge (Nature)             0       0       4          +0
Knowledge (Nobility)           0       0       4          +0
Knowledge (Planes)      09     2       3       4          +0
Knowledge (Religion)           0       0       4          +0
Linguistics                    0       0       4          +0
Perception              09     2       3       1          +3*
Perform    (       )    00     0       0       0          +0
Profession (       )           0       0       1          +0
Ride                    01     0       0       2     -1   +1
Sense Motive            01     0       0       1          +0
Sleight of Hand                0       0       2     -1   +0
Spellcraft              09     2       3       4          +0
Stealth                 01     0       0       2     -1   +1
Survival                01     0       0       1          +0
Swim                    01     0       0       0     -1   +2**
Use Magic Device        04     1       3       0          +0

* +1 Wyrm Blooded, +2 racial
** +2 Wyrm Blooded 

Consumables: 1 pp offering to Jzadurine tree.

Money
PP: 04     GP: 07    SP: 09     CP: 00

Equipment                      Cost     Weight
--Worn / Carried--
Studded Leather Armor           25 gp   20  lb
Quadrens                         8 gp   2   lb
Composite Shortbow              30 gp   2   lb
Arrows (20)                      1 gp   3   lb
Spell Component Pouch            5 gp   2   lb
Explorer's Outfit                       00  lb
Backpack                         2 gp   2   lb

--In Backpack--
Traveling Spellbook             10 gp   1   lb
Ink                              8 gp   0   lb
Inkpen                           1 sp   0   lb

--Not Carried--
Spellbook                       00 gp   3   lb
Rations, Trail (6)               3 gp   6   lb

                         Total Weight:  32  lb

            Light  Medium   Heavy    
Max Weight: 0-33   34-66    67-100
~~~
Quick / mini-stats
   HP: 18/18       AC: 15      AC(T): 12  AC(FF): 13   Init: +02
  BAB: 00     CMB/CMD: 00/12     ACP: -1     ASF: 00   Percep: +09

Saving Throw   Total  Base   Mod  Misc   Special
Fort:            03     2     +1          
Ref:             01     0     +2   -1*       
Will:            03     4     +1   -2**

* -1 Reflex (Wyrm Blooded trait)
** -2 Will (Crossblooded)  
 Conditional: Immune sleep, +2 vs enchantments, +4 vs acid  

Weapon                  Attack    Damage      Critical     Special
Quadrens                +2        1d6         19-20/x2     1 pt bleed on crit
Quadrens, Spell Combat  +0        1d6         19-20/x2     1 pt bleed on crit 
Composite Shortbow      +2        1d6         20/x3        Range 70 ft.

* Conditional: +1 attack with Arcane Pool enhancement.

Arcane Pool: 5/5 remaining    

Spells Prepared (Magus):
* 0 Level (3): Prestidigitation, Message, Light
* 1st Level (2, DC 15): Color Spray, Shocking (Acid) Grasp

Spells Known (Sorcerer, 15% spell failure): 
* 0 level (at will): Detect Magic, Read Magic, Mending
* 1st level (3/day): Shield
Bio:

When Dagorae Maggerin met Aedin Qu’cen, their sorcerous magics spoke to one another. He was a human descended of Tarn Linnorm; she an elf whose family had intertwined its line with that of Shaitan. Each had an affinity for acidic magics that left others often cold toward them; caustic powers frighten many who wish to avoid the scars of them. But together, they found solace. They settled down in Sasserine, which provided them both a stable home and the excitement of studying the nearby magical storm known as the Eye of Abednego.

But where their powers and hearts seemed to be in harmony, the birth of their son made it apparent that their child was not. Caytis came into the world with skin covered in minute scales, scales so fine that most see them only as obsidian-colored skin. This combined with his pale hair have long left him confused with a Drow. That he grew into something of a surly child, often complaining of headaches or odd noises no others could hear, earned him few friends.

Despite the obvious physical expressions of his parents’ sorcerous bloodlines, Caytis had a great deal of trouble trying to access the arcane powers within him. Hoping that study might aid him where natural ability could not, his parents sent the boy to the Bluecrater Academy. And while the academy helped him to finally begin harnessing the arcane power that was his heritage, harnessing his temper was another matter entirely, especially with several classmates of especially cruel wits. After one too many altercations with other students—whatever the provocation—Caytis was expelled.

Too ashamed to turn home, Caytis managed to find a job with “Old Man Weer,” at the elixer shop. Weer encouraged him to hone his body as well as his mind, to find a disciplined, martial means of channeling his temper, and so to find the balance that would let him master his blood. With his encouragement, and the acceptance he’s found from the Vapaus and the regulars at The Drunken Morkoth Inn, the young half-elf has started to come into his own.

Caytis has spent his life looking for balance, teetering between multiple worlds: human, elf, dragon, genie, mage, warrior. It’s a perilous quest to manage them all, but he desperately hopes to succeed.

NPCs Encountered

Keygan Ghelve – gnome master locksmith/maker

TEMPLE OF SARANAE
Jenya – Acting head of the Temple of Saranae in Cauldron
Ruphus Laro – priest of Saranae, attacked by The Last Laugh

LANTERN ORPHANAGE:
Deakon & Terrem – missing boys
Lucinda & Evelyn – missing girls
Gretchyn – Halfling headmistress
Kalvyn (Patches) – Half-orc janitor, former orphan
Jaromir Copperbeard: Human Gardener
Neva Fanister: Human Nurse
Temar Flagonstern: Human Cook
Willow Atherfell: Half-elf Teacher, former orphan

CITY GUARD
Skylar Krewis – Sergeant in the city guard, acquaintance of Marcus
Pvt Kayn – Aged city guardsman

LAST LAUGH
Pvt Jansen – corrupt City guardsman (Last Laugh)
Pvt Hale – corrupt City guardsman (Last Laugh)
Sergeant Gregoire – corrupt City guardsman (Last Laugh, deceased)

JZADIRUNE
Yuathyn – Dark Stalker matriarch

Caytis Maggerin

Shackled City - Golarian Play by Post ENWorld jkason